Monthly Archives: November 2013

Classical Indians

OK, so longer than a week since my last post…

I was playing Toby on Wednesday and had dug out some of my indian figures for him to use in a Later Muslim Indian army. I hadn’t used the Indians in about three years. Under the old DBM lists the chariots were rated as iKnS  – which made them very powerful. The new DBMM lists have them as iKnX or iCvS which is far less attractive. Although the army is pretty powerful frontally, there are hedgerows that can outmanoeuvre it and any competent opponent can rip it apart fairly quickly. It is pretty though….

1_Infantry

All the figures are Xyston – probably my favourite manufacturer. The figures are superb- lots of detail, and with lots of variety in each pack. Sticking on shields/spears increases the variety of poses even further. The archers in the pic above are Mountain Indians, as are the tribesmen to their right. Solid figures who reappear in many guises when needed (especially the tribesmen who morph between  PkF/Ax/BdF etc). The hordes to the rear were constructed from various leftover figures , including quite a few Athenian rowers!

a2_Cavalry

The cavalry look especially pretty and I like the way the banner turned out (based on an illustration of the god Hanuman that I found on the web). Unfortunately as irregular CvI, they are good for little more than guarding the baggage.

a3_Chariots

I had fun painting the chariots – probably got a bit carried away with a bit too much colour. Mind you, having seen some of the painted lorries on modern Indian motorways, it wouldn’t surprise me if they were painted as gaudy as this.

a5_Chariots

I also rather liked the general’s ‘Grumpy Elephant’ banner. Hopefully the massed chariots at least look intimidating to any likely opponent..

a4_Chariots

Elephants, got to have a lot of elephants in any Indian army…. These  have three crew on top and bowmen/swordsmen below- definitely El Superior. The Xyston elephants are quite nice, but have long trunks and won’t quite fit on a 40mm square base  – hence the diagonal pose.

a6_Elephants

a7_Elephants

A general’s elephant with the parasol..

a8_Infantry

More infantry. The archers on the left are the more typical indian type (with fewer clothes). The shielded infantry are irregular BdI – shields decorated with various Harrapan/Indian symbols gleaned from Omniglot.

a9_Infantry

Lastly, a close up of those irregular Blades flanked by some clubmen (iBdX) and guardsmen (BdO). Behind the lads with the big choppers are the Maiden Guard…

That’s it for now. I’m currently trying to finish up my Han Chinese army ready for 2014. Also re-vamping my Carolingians. Will post pics in the nearish future.

 

Guildford report

Once again I completely forgot to take any photographs this week, which was a pity, so instead here is an account of my games at the Guildford 1-day DBMM competition last weekend.

As usual, I forgot to take any photographs, but I will do some of the army itself at some point.

A cracking time at the Guildford on-day competition last Saturday, especially since I came away with two trophies.

The competition was a Book 1 theme and the army I took was Libyan Egyptian, chosen because I hoped that in a one-day format it would have the necessary win big/lose big to get the number of points that normally seems to be required to do well at a one-day competition.  My normal Book 1 army is New Kingdom Egyptian, but I think that it is too susceptible to long fought out draws and lacks a punch, which can work over 4 rounds, but I think leaves you in the middle of the pack in a two round comp.

The army was:

Command 1: Reg Cv(S) C-in-C, 6 Reg Bd(O), 9 Irr Wb(S), 4 Reg Ax(O), 4 Reg Bw(I), 18 Irr Ps(I), 4 Irr Ps(O).

Command 2: Reg Cv(S) Sub, 8 Reg Cv(S), 2 Reg LH(F).

Command 3: Reg Cv(S) Ally, 18 Irr Wb(S).

Baggage Command with 6 Irr Bge(I).

The first game was against Ch’u Chinese (Western Chou and Spring and Autumn Chinese).  My opponent was Oren Taylor, who I hadn’t played before.  We found ourselves invading China in summer.  The only relevant terrain was a waterway on my right flank, then a 5 base width gap, then a patch of rough going, then a 6 base width gap then a rocky hill.

The Chinese formed up first. On their right on the reverse slope of the rocky hill was a large block of Reg Pk(F), with a chariot general behind and an Expendable on the far flank.  In the centre, also behind the rocky hill was some more Irr Pk(F), then a line of Ps(O) in the open, with two Reg Kn(O) chariots behind them, then another block of Irr Pk(F) facing off against the scrubby flat, then some Irr Kn(O) chariots, then the waterway, which had 4 Bts(I) on it.

I deployed with the main mass of the Wb(S) facing the hill, flanked by the Wb(S) from Command 1, then a line of Bw(I) backed by Ax(O) in the open, facing the Ps(O), then the Bd(O) in the rough facing the Pk(F), backed by the huge block of Ps(I) and (O).  The chariot command was deployed as a second line.

Oren took the first bound, and his ally general, in the centre, was unreliable.  This constrained his C-in-C, on my left, who had to use 3 of his five PIPs to try and activate him.  He used the rest to advance the Pk(F) in his command over the brow of the rocky hill, and to move the elephant Expendable up on the flank.  On his left, he expanded the Kn(O) from column into line and advanced the Pk towards the scrubby flat.

My ally wasn’t unreliable, so I advanced all the Wb(S), from his command and the C-in-C’s, up onto the rocky hill. At the outside end we were matched up, by on the inside I had an overlap because he hadn’t been able to move up the Pk(F) belonging to the unreliable ally.  On my right I advanced the Bd and Ps into the scrub, and the line of Bw(I) in the centre.  In the reserve line, the LH went left to deal with the Expendable, while the Cv(S) went right to face off against the Kn(O), which was a daunting prospect for them.

On his turn he was unable to activate his ally, so just continued to develop his attack on his left and moved the expendable forward, spending 3 PIPs again to try and activate his ally.

On my turn, I continued the general advance, halting in the centre to avoid activating the ally.  My Ps(I) started skirmishing with a screen of Ps(O) that we in front of his Kn(O).

On Oren’s turn he again failed to activate his ally, but did reveal an ambush of Kn(S) behind the rocky hill.  The Ps skirmish continued on the right flank. The expendable attacked my LH(F) impetuously and imploded.

On my turn I decided to attack before the ally got involved, even though it meant activating him.  The warband ploughed into the pike on the hill over a frontage of 8 elements, and, starting at the end with the overlap, won the first 6 combats (or drew, and converted them to wins with the S bonus).  The last two lost and recoiled, but that was still 12 Pk(F) dead and 12 ME off that command.  The blades charged into the pike in the scrub, but couldn’t achieve the same effect, killing no-one.  The centre advanced and shot at the Ps(O), breaking them up.

In Oren’s turn, he drove the Wb(S) that had already recoiled further down the hill and fought the others, bring up the rest of the ally Pk(F). His chariots in the centre came forward to fight the bowmen, and also advanced by the waterway.  The Kn(S) worked their way around the hill.

In my turn, the warband continued to mop up Pk(F) on the rocky hill, including some of the ally ones.  The blade also started killing some pike in the scrub, and we traded Ps on the far right.

In Oren’s turn his chariots came in in the centre and killed one of the bow, but another one fled from them.  The chariots on his left also advanced, but their formation was at right of getting disrupted by their own Ps in front of them.  The pike on the rocky hill killed four Wb(S).

On my turn I was able to turn some Wb into the rear of the winning pike blocks and send up the LH to provide overlaps as well.  On my right, the Ps protecting the flank of the line of chariots had been killed, so I was able to throw a Ps(I) into the flank of the Kn(O), with another as an overlap.  The Wb killed the remaining Pike on the hill which broke that command.  The Kn(O) who had killed the Bw also died because his wingman had fled so he had been hard flanked.  On the right another Pk died, and the Kn(O) who was flanked by the Ps and couldn’t recoil also died on a 6-2 (becoming 8-4).  This, plus the broken C-in-C’s command came to more than half the army, and it broke.  My loses were 4 Wb(S), 1 Bw(I) and 1 Ps(I), making it a 25-0.

Oren was very unlucky that his ally was unreliable and that prevented his C-in-C from using his PIPs to get the Kn(S) out from behind the hill.  As it was the best troops in his army fled without ever having fought.  I was lucky that the uphill attack on the Pk(F) was so successful, but a lot of that was down to the S bonus breaking the draw.

My second game was against  Steve Bainbridge with Neo-Assyrian Empire.  This time I defended and we ended up with a very cluttered battlefield, with the waterway down my right flank, with a rocky flat next to it, and then an enclosed field about 8 base widths away and running all the way back to my base edge at an angle.  I had to either split my army or deploy it all on one or other side of the field system.  I opted to deploy it all between the fields and the Nile, with the Wb(S) in column on the rocky area, as close to the edge as they were allowed, then the mixed foot of the C-in-C, then the Cv(S) chariots crammed in next to the field system desperately trying to fit in.

Steve couldn’t or didn’t deploy his army only facing me.  On my right was a line of supported Ax(S) with some LH(F) on the flank, then three Kn(O) chariots, then his Libyan Egyptian ally (turncoats, collaborators) with Wb(S) and some Bw(I), then more Kn(O), then another Ax(S), then more Kn(O) then some Ax(O) and Ps(O).  But this point though, that flank of his army was facing empty space and the field system.

My initial PIPs were good so I expanded out my Meshwesh as quickly as I could to try and fill the gap to the Nile before Steve sent his LH(F) around it.  In the centre we advanced, although I tried to bring my Bw(I) and Bd(O) across from the right to the left to face the Kn(O).  On the left, I was tempted by the extra PIPs to throw my Cv(S) out as wide was possible to try and roll up his Ps(O) and Ax(O), who looked weak.  However I managed to restrain myself, and reminded myself that most bounds they wouldn’t get 4 PIPs, but only 1 or 2, so it wasn’t a good idea to start on a complex plan.  Instead they braced themselves for the onslaught from the Kn(O) and deployed to stop themselves being outflanked.

Both sides then advanced for a general ding-dong.  We hit first in the centre, and basically it didn’t go very well, as the Kn(O) ground their way through the Wb(S). My Cv(S) kept fleeing from Steve’s Wb(S) as well, and I was getting pretty desperate holding them up flinging Cv(S) and Bd(O) back in, although I did kill a couple of Wb(S) with Bd(O).  The Bd(O) were also having a rough time from the Kn(O), as were the Bw(I), although they held on longer than I expected.  The Ax(S) in the rocky area also held on well, until suddenly they started crumbling, and of course didn’t have any reserve ranks to plug holes, so started being hard-flanked and losing even more.

By this time my centre was disheartened though, then broke, and it looked like it was all over, as the Cv(S) on the flank were completely broken up and had Kn(O) bearing down on them.  However, I decided to keep going and see how many victory points I could salvage from this, to try and deny Steve a complete victory.

In order to stop the Wb(S) on the right flank, Steve had to throw across all the ancillary troops from the ally command, including its general, in order to form a new line at right angles behind his main line.  These were troops like Ax(O) and Bw(I) though, that weren’t happy fighting Wb(S) and they rapidly went down, disheartening the ally command.  The right hand command that the Ax(S) had been in was also disheartened, so I was looking at at least 4 victory points back here.  On my left, Steve’s Kn(O) were caught in a colossal traffic jam, and the few Cv(S) that were holding the line were fighting heroically, including one that was flanked and contacted in the rear and still threw his opponents off, then survived another rear attack from an Ax(S).  Steve was getting increasingly frustrated by this, especially when in desperation I threw a Cv(S) into a Kn(O) there and the Cv(S) ally general into a LH(F) on the far right flank, which was a very desperate move by me as it exposed his flank to another LH(F) if I didn’t kill it straight off.  The Cv(S) killed the Kn(O) with his S bonus, and in my jubilation, I didn’t realise that we hadn’t fought with the Cv(S) general on the other flank.  Just as Steve was about to roll his PIPs I realised, and stopped him long enough to resolve it. The result (4 vs 2, S vs F) was fortunately predictable, and the LH died.  Steve checked and this was enough to break his right command. The 2 ME from that was enough to break the Libyan Egyptian ally, and those two commands, plus the casualties from the intact commands, was enough to take him 1 ME over his army break point.  From a point about an hour earlier where my army was in deep trouble, I had managed to dig in and turn it around, although I had lost well over 40% of my army myself (42 ME out of 90).  So Steve was able to grab 8 victory points from me, but that was unfortunately scant consolation for a game which had looked like a 23-2 is his favour an hour earlier.

To my surprise, 42 points were enough to get me first place, and a solid win in the afternoon from Adrian Coomb-Hoare and two good performances from Dave Mather were enough to get the strangely named West Pinnergate not by the Sea team the team prize as well.

Unfortunately in all the excitement I forgot to take any photographs of the battles.